mrkstwrt Posted August 10, 2017 Share Posted August 10, 2017 When using p2.js bodies have fixedX and fixedY properties which prevents movement on the given axis. It seems to me that when using p2 physics in Phaser-CE I'm unable to access these properties on a sprite body although fixedX and fixedY exist inside the source (here). Am I doing something wrong? I've noticed body.data DOES contain these properties although setting them to true has no effect. Link to comment Share on other sites More sharing options...
Recommended Posts