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The 3ds max exportd UV data is wrong.


MaoXianMaoXian
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Hi,I have used the 3ds max exporter to export babylon meshes, but value of v in uvs data always +1.

The export uvs data like the following:

"uvs":[1.0,1.0,1.0,2.0,0.0,2.0,0.0,1.0,0.0,1.0,1.0,1.0,1.0,2.0,0.0,2.0...],

But I need the following:

"uvs":[1.0,0.0,1.0,1.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,1.0,1.0,0.0,1.0...],

What should I do to fix it?

 

Platform:

Windows 10,

Autodesk 3ds Max 2013 32-bit,

3ds max exporter with babylon get from github Max2Babylon-0.10.0.zip.

 

I'm hard working on my English.

If I don't explain my question, the following be in Chinese:

我使用babylon的3dsmax导出插件导出了babylon的模型,但是uvs数据中v值总是+1。

导出的uv数据是这样的:

"uvs":[1.0,1.0,1.0,2.0,0.0,2.0,0.0,1.0,0.0,1.0,1.0,1.0,1.0,2.0,0.0,2.0...],

我要的数据是这样的:

"uvs":[1.0,0.0,1.0,1.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,1.0,1.0,0.0,1.0...],

我该如何得到我要的数据?

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