phamedev Posted August 5, 2017 Share Posted August 5, 2017 Hello, I have seen some games on Android Play Store that are like 3 or 4MB in size with good performance and others are over 40MB with almost the same amount of graphics contents. Can anyone point me to resource(s) where I can learn about packaging tools and comparisons. I think I need to learn that stuff before planning and starting a project. What do you use yourself for mobile phones? Thanks Quote Link to comment Share on other sites More sharing options...
bruno_ Posted August 5, 2017 Share Posted August 5, 2017 I use cordova. The difference in size may be the use of crosswalk webview. Gives you better performance and compatibility, but needs lots of space. phamedev and Kitanga Nday (NDAY Games) 2 Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted August 7, 2017 Share Posted August 7, 2017 For Android using xwalk is likely redundant for 5.0 and above. You can create 2 versions, 1 using xwalk (up to 19) and another one with native webview (21+) so most users would get a small binary but can still provide the remaining users with performance benefits running xwalk. I used this approach on my latest game. Taking advantage of multiple APKs support : https://developer.android.com/google/play/publishing/multiple-apks.html Quote Link to comment Share on other sites More sharing options...
mattstyles Posted August 8, 2017 Share Posted August 8, 2017 Are you talking about seeing web-based games on the play store with low binary sizes? I don't know about exact sizes but bundling web tech into a native platform is always going to result in larger (usually far larger) bundle sizes. Although given some of the games on my phone (big games) are over 1GB in size, I'm not sure 40MB is a problem at all. Quote Link to comment Share on other sites More sharing options...
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