Hi,
What is the bets way to debug errors in shaders?
I have mystica error from PBR:
Error: ERROR: 0:1492: 'glossiness' : undeclared identifier
ERROR: 0:1492: 'computeHemisphericLighting' : no matching overloaded function found
ERROR: 0:1492: 'assign' : cannot convert from 'const mediump float' to 'structure'
ERROR: 0:1573: 'computeLighting' : no matching overloaded function found
ERROR: 0:1573: 'assign' : cannot convert from 'const mediump float' to 'structure'
I cant really fin