javalang Posted July 29, 2017 Share Posted July 29, 2017 Sorry for asking, but I could not find any information about the MetallicRoughness-color in a texture. All samples I've seen so far are in the range green to blue. Where can I find more info/spec about this, is this a standard? Thank you Quote Link to comment Share on other sites More sharing options...
javalang Posted July 29, 2017 Author Share Posted July 29, 2017 Found the info: Quote metallicRoughnessTexture: Texture containing both the metallic value in the B channel and the roughness value in the G channel to keep better precision. Ambient occlusion can also be saved in R channel. Quote Link to comment Share on other sites More sharing options...
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