Sotar Oráiste Posted July 28, 2017 Share Posted July 28, 2017 Hello there, First of all, I think that a "Beginners" subforum is needed as beginners also need help regarding basics of 3D as well as Babylon.JS and such separation would be better. And for question itself, I consider a game with a terrain generated from heightmap and sprites for assets (some assets will be needed to be 3D objects though) in order to be less demanding especially for mobile devices. Just I'm not sure of zoom out situation , just as game will have zoom levels and fixed projection I wonder if LOD is technically possible ( I mean there isn't much room for low subdivisions, will already keep as low as possible ) so prerendering terrain is better approach or is there something else that might make sense? Thanks in advance and apologies for cryptic question :/ Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted July 28, 2017 Share Posted July 28, 2017 maybe find something here? Quote Link to comment Share on other sites More sharing options...
jerome Posted July 28, 2017 Share Posted July 28, 2017 or https://github.com/BabylonJS/Extensions/tree/master/DynamicTerrain Pryme8 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted July 28, 2017 Share Posted July 28, 2017 arg, I notice that, since the PG is served from https, none of the examples in the documentation still run :-( I need to fix every example ... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 28, 2017 Share Posted July 28, 2017 Sorry about that jerome Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 28, 2017 Share Posted July 28, 2017 Actually I did a mass replace..it should be ok jerome 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted July 29, 2017 Share Posted July 29, 2017 waaaoww ... THAAAANNNKS so much Quote Link to comment Share on other sites More sharing options...
JohnK Posted July 29, 2017 Share Posted July 29, 2017 12 hours ago, Deltakosh said: Actually I did a mass replace..it should be ok Now what am I doing wrong, still cannot get these PGs to work from the documentation, still get a mixed content blocked message on Firefox 54.0.1, Chrome and Edge https://www.babylonjs-playground.com/#FJNR5#3 https://www.babylonjs-playground.com/#FJNR5#4 through to https://www.babylonjs-playground.com/#FJNR5#28 and others Quote Link to comment Share on other sites More sharing options...
Sotar Oráiste Posted July 29, 2017 Author Share Posted July 29, 2017 Thank you for responses but what I actually wondered was for example when there is a map with 99x99 grid there is at least 10,000 vertices, assuming there is no place for less ( as geometry would be distorted for grids ) LOD , is there any other solution? (And such map size is minimal, I consider up to 999x999 with 1M vertices) Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted July 30, 2017 Share Posted July 30, 2017 You should refer to my or @jerome posts above... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 31, 2017 Share Posted July 31, 2017 I changed the link in the doc and not the script reference in the PG (PG are immutable). To make them work you must use a source hosted on a https server. like here: https://www.babylonjs-playground.com/#FJNR5#161 Quote Link to comment Share on other sites More sharing options...
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