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Introducing the Slash Arena: Online


tatar1nro
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Hi, we are small game develop studio called Drunken Monday. We are only two people and during the last year we developed a cross-platform multiplayer game: Slash Arena. And we're almost done. We are glad to present you our game:

gameplay.gif

Massively multiplayer online battles with swords and axes.
Simple arcade action! Dodge the attack and choose a perfect time to strike.
Upgrade your weapon, slash enemies, collect resources and reach the top!

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Battle Modes:
★ Deathmatch — Player vs All mode for 30 players. Score the highest damage and survive to win.
★ Arena 1vs1 — ranking duel for hardcore players. Your skills mean more than your high-level weapon.

Features:
★ Rapid battles. Play 5 minutes or 5 hours. It’s all up to you!
★ Swing your hammer and make 'em fly! Damage is calculated according to physical laws. Timing and distance matter!
★ Two types of attack — enough to make your enemy suffer from a painful combo! Master your skills.
★ Separate ratings for each Battle Mode. Monitor your progress.
★ Monthly rewards for the best players. Earn a pile of resources and unique character portraits.
★ Daily tasks. See if you can cope with them! >:]
★ Three characters with unique weapons and fighting styles. More characters are coming soon!
★ More than 30 upgrade levels for each character’s weapon and armor. Start with a simple leather jacket and get to the legendary royal armor!
★ Character’s appearance changes each 3 levels. Everyone will see how cool you are!

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Game available on: Facebook, it passed greenlight and coming on Steam, soft-launched on GooglePlay and AppStorein Russia ( If you contact us we will send you .apk or testflight invitation ). Also take a look at Slash Arena: Online and Drunken Monday web sites. 

We will be glad to hear your opinion!

 

 

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8 hours ago, mattstyles said:

Hey, looks great, how did you package up html5 for those platforms? Lots of interest in how teams are successfully releasing html-based apps for multiple platforms.

We used Unity3D with Photon as a network framework. Bundle Unity3D + Photon works on both mobile devices, desktops and WebGL from the box. 
But in our case, we practically hardly refactored the Photon, leaving only the transport protocol. Let's just say... its to massive...
And what about the Unity, well, a little knowledge in Java, ObjC, C++ and JavaScript should be enough to cope with the pain of cross-platform difficulties ;)

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