Jump to content

gl_NormalMatrix in custom Shader


mainequin
 Share

Recommended Posts

Hey Folks!
For my custom Shader I want to use the object's normals in view space.
Therefor I need the gl_NormalMatrix. I know how to construct it (inverted
and transposed MVMatrix) but I don't want to construct it manually for
each object. I found this thread [SOLVED] - Shader Programs Attributes
And Uniforms
, but there was no hint on how the gl_NormalMatrix is called
in babylon. I also searched the babylon git-repository, but could not find
where the shader attributes and such are declared.

Can anyone please point me in the right direction?
Thank you for your time
-Mainequin

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...