beng128 Posted July 24, 2017 Share Posted July 24, 2017 The physics engine function to remove joints between two objects does not seem to be working? I have made a little demo to show this: https://www.babylonjs-playground.com/#1BHF6C#34 Am I doing something incorrectly? Quote Link to comment Share on other sites More sharing options...
adam Posted July 24, 2017 Share Posted July 24, 2017 This works in OIMO: https://www.babylonjs-playground.com/#1BHF6C#35 but not Cannon. Notice that I had to change the way the joint was added. Quote Link to comment Share on other sites More sharing options...
beng128 Posted July 24, 2017 Author Share Posted July 24, 2017 Thank you very much. Quote Link to comment Share on other sites More sharing options...
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