mschenck Posted July 19, 2017 Share Posted July 19, 2017 GLTF 2 loader doesn't handle alpha properly when only supplied as a factor. Attached is a model (glb and a zipped non-binary) to test. The globes and the filament inside should show up as semi transparent to simulate glass but come out fully reflective (see screenshot). This was tested with 3.0 and 3.1 preview. BRYS8801.zip brys8801_v6_lod1.glb Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 19, 2017 Share Posted July 19, 2017 Ping @bghgary Quote Link to comment Share on other sites More sharing options...
bghgary Posted July 19, 2017 Share Posted July 19, 2017 Thanks @mschenck for the report. I will take a look at this. Quote Link to comment Share on other sites More sharing options...
bghgary Posted July 20, 2017 Share Posted July 20, 2017 This is fixed in PR: https://github.com/BabylonJS/Babylon.js/pull/2557 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.