JCPalmer Posted July 18, 2017 Share Posted July 18, 2017 I am making a scene, and have been using the previews of some files. During my dev would like to go against a last stable version. After done, then could switch to preview. Case in point, the shadowOnly shader just started to fail to compile. It is probably something I did (this is pretty temperamental though). Having an ongoing preview is nice, but can be a problem when it can just change at any time. There were 2 CDN's for 2.5, but cannot find the CDN topic anymore. Should I just use my own copy? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 18, 2017 Share Posted July 18, 2017 we now have official cdn for .0 and 3.1 (all described in doc and readme): CDN https://cdn.babylonjs.com/babylon.js https://cdn.babylonjs.com/babylon.max.js https://cdn.babylonjs.com/babylon.worker.js For preview release you can use the following ones: http://preview.babylonjs.com/babylon.js http://preview.babylonjs.com/babylon.max.js http://preview.babylonjs.com/babylon.worker.js JCPalmer 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted July 18, 2017 Author Share Posted July 18, 2017 Actually preview ones run with https too. Important for publishing on places like github.io. Yes, switching back to 3.0 fixed the compile failure. It is not currently working in the scene though (was this morning), so this material does need some TLC imo. I just was waiting till I got all MY problems fixed before dealing with this. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 18, 2017 Share Posted July 18, 2017 Yes correct..I'll update the readme for https Quote Link to comment Share on other sites More sharing options...
qqdarren Posted July 19, 2017 Share Posted July 19, 2017 1. The Download button on the home page goes to https://www.babylonjs.com/versionbuilder/ Is it possible to either add a link from there to https://github.com/BabylonJS/Babylon.js where the CDNs are listed, or insert the CDNs directly in that versionbuilder page? (Or, what I was really expecting was to go to a download page where ready-made zip downloads are available, also the CDN links, and then a link to the version builder.) 2. The https://cdn.babylonjs.com/babylon.max.js version did not work for me, and seems to be missing some things. I had to use versionbuilder and add Fire procedural texture. If "max" doesn't mean include all components, then what "max" does mean needs to be spelled out somewhere too. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 19, 2017 Share Posted July 19, 2017 1. The page is open for PR: https://github.com/BabylonJS/Website/blob/master/versionBuilder/index.html 2. Max means "not minified" and includes the same thing as babylon.js but in a readable / debugable way. Quote Link to comment Share on other sites More sharing options...
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