snupas Posted July 16, 2017 Share Posted July 16, 2017 I was wondering where to start in terms of adjusting the rigged 3D model, what variables are involved, what are the prerequisites? If there is something that exists there that I could build off of, that would be great. Thanks. Quote Link to comment Share on other sites More sharing options...
WiLD11 Posted July 16, 2017 Share Posted July 16, 2017 I think you should get a version of the 'fat' model and the 'skinny' model and compare the position of the verts, and position them closer to one another based on a percentage or number. snupas 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted July 17, 2017 Share Posted July 17, 2017 Assuming you have both, they are the exact same # of verts, and in the same place, you could make the positions of one be the morph target of the other. If you are exporting from Blender & probably 3DS Max, you will likely not end up with these conditions met. The process each uses to organize materials & make efficient indexes of GEO means you will get minor differences. They do handle exporting of the 3.0 BJS morph targets directly though. This is something that probably is only going to work upstream for these sources. Quote Link to comment Share on other sites More sharing options...
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