AndyBeaulieu Posted January 17, 2014 Share Posted January 17, 2014 Hello, I am having some issues with exporting a blender armature animation to babylon. The deformations in the animation are very far off... This video shows first the blender animation, and then the babylon animation: http://www.youtube.com/watch?v=EtbjFAA7x8Y&feature=youtu.be Also, the blender file is available here: http://www.andybeaulieu.com/downloads/blenderarmatureproblem.zip Thanks for any ideas!-Andy Quote Link to comment Share on other sites More sharing options...
gwenael Posted January 20, 2014 Share Posted January 20, 2014 Could it be the same issue as here http://www.html5gamedevs.com/topic/3019-problem-animation-rotation-mesh-with-skeleton-from-blender-to-babylon/? Quote Link to comment Share on other sites More sharing options...
AndyBeaulieu Posted January 20, 2014 Author Share Posted January 20, 2014 Cool, it works! I had issues at first because I was blindly following the key combinations in that post. So if anyone has issues with this, here are a couple of more notes: - select the mesh you are animating and get in Object mode - press Ctrl+A and select Location - in Blender's left-hand panel, you should see the following three options: Check all three of them. - now you can export to babylon format Quote Link to comment Share on other sites More sharing options...
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