Hersir Posted July 13, 2017 Share Posted July 13, 2017 Hi, is this demo updated to new PBR system? As it have issues on iOS devices and I have similar issues with DDS file in my project on iOS devices. Thanks Quote Link to comment Share on other sites More sharing options...
Hersir Posted July 13, 2017 Author Share Posted July 13, 2017 So this PG is also broken (looks weird) on iOS (maybe some settings are old ?), but if I make it fully reflective it works fine on iOS PG Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 13, 2017 Share Posted July 13, 2017 ping @Sebavan Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 13, 2017 Share Posted July 13, 2017 We are on it Quote Link to comment Share on other sites More sharing options...
Sebavan Posted July 13, 2017 Share Posted July 13, 2017 Fixed, and thank you for reporting !!! Hersir 1 Quote Link to comment Share on other sites More sharing options...
Hersir Posted July 14, 2017 Author Share Posted July 14, 2017 @Sebavan Thanks for quick fix Quote Link to comment Share on other sites More sharing options...
SneakySnave Posted August 30, 2017 Share Posted August 30, 2017 I am still seeing this issue. I am using Babylon 3.0. The view on my iPhone 6s - iOS v10.3.3: The view on my laptop - Safari v10.1.1, OSX v10.12.5: My code: var skyboxTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("textures/skybox/dds/environment.dds", scene); scene.createDefaultSkybox(skyboxTexture); var treeMat = new BABYLON.PBRMetallicRoughnessMaterial("treeMat", scene); treeMat.metallic = 0.5; treeMat.roughness = 0.5; treeMat.environmentTexture = skyboxTexture; BABYLON.SceneLoader.ImportMesh("", "meshes/new/", "Tree.gltf", scene, function(meshes) { var mesh = meshes[0]; mesh.material = treeMat; }); Any thoughts? Quote Link to comment Share on other sites More sharing options...
SneakySnave Posted August 30, 2017 Share Posted August 30, 2017 ping @Sebavan Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 30, 2017 Share Posted August 30, 2017 How does this demo work on your iphone? https://www.babylonjs.com/demos/pbrglossy/ Quote Link to comment Share on other sites More sharing options...
SneakySnave Posted August 30, 2017 Share Posted August 30, 2017 Ah, thanks for pointing me in the right direction, @Sebavan. That demo worked fine on my phone, and I noticed it uses //preview.babylonjs.com/babylon.js whereas I was using dist/babylon.js from the repo. Using dist/preview release/babylon.js on the preview branch fixed the issue in my project. Cheers! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 30, 2017 Share Posted August 30, 2017 Good news (And it was deltakosh and not sebavan even if we are both french and friends ;)) SneakySnave 1 Quote Link to comment Share on other sites More sharing options...
SneakySnave Posted August 30, 2017 Share Posted August 30, 2017 Whoops! Sorry, and thank YOU @Deltakosh GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 31, 2017 Share Posted August 31, 2017 happy it has been sorted :-) SneakySnave 1 Quote Link to comment Share on other sites More sharing options...
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