GameMonetize Posted July 14, 2017 Share Posted July 14, 2017 It uses the new normal generation technique: if you mesh has no normal we will generate ones for you Pryme8 1 Quote Link to comment Share on other sites More sharing options...
saltemishel Posted July 26, 2017 Author Share Posted July 26, 2017 @Deltakosh Arr, sorry about the later reply didn't realised there's a second page already. Thank you! Anyway, in case anyone needed it, you need to include the latest version of the custom shader in order for it to work. https://github.com/BabylonJS/Babylon.js/releases/tag/v3.0.0 inside dist>>materialsLibrary>>babylon.customMaterial.min.js Thanks all! Quote Link to comment Share on other sites More sharing options...
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