bestog Posted July 11, 2017 Share Posted July 11, 2017 Hello, this is my first post, but visit the forum for a while and am thrilled. :-) I'm currently working on a Babylon project and I'm using a CustomShader (ShaderMaterial) for the Meshes. Now I wanted to use mesh.dispose(); and mesh.material.dispose(); to remove the textures, but it does not work. Whenever I check the size with scene.textures.length, it becomes more and more. What helps? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 11, 2017 Share Posted July 11, 2017 Do you mind reproducing the issue in the playground? Quote Link to comment Share on other sites More sharing options...
bestog Posted July 27, 2017 Author Share Posted July 27, 2017 I found a solution by myself. But, thank you =) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.