Jump to content

Scene optimisation and allow32BitsIndices


Hersir
 Share

Recommended Posts

Hi, I applied scene optimisation like this,

SceneOptimizer.OptimizeAsync(this.scene, SceneOptimizerOptions.ModerateDegradationAllowed(30));

And got error:

Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices

After checking code I found that Mesh merge accepts its as parameter, so can I somehow set it so SceneOptimiser can use it or there is something else what I can do?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...