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Jiun | Free-To-Play MOBA in Pixel-Art, now available ! (made with Phaser JS)


UnlimitedX
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Hello,

This is my first post on the HTML5 Game Devs Forum and I'm here thanks to the precious advices of Richard to show you a game we are developing with my team for 2 years.
It is called Jiun, a free-to-play MOBA (or ARTS as you wish) game in pixel art scheduled to be released by the end of March 2014. It addresses to a wide range of public.
 














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1) Sum-up of the Gameplay
 
Here two the main concepts:
- No magic skills casted by the character, only items you use.
For example:
You can have two actives weapons equiped, one in the left hand and the other one in the right hand.
You are able to use these weapons with two keys (K and L by default) when cooldown is ok. For example you can equipe two swords or a sword and a shield.

No auto-attack such most of MOBA/MMORPG, it is more like an hack'n slash, in a retro atmosphere.
 

short.png

 
For our first beta release, scheduled by the end of March 2014, we planned to implement 5vs5 mode where your goal will be to reduce opponent team reinforcements to 0.
Games will last at least 15 minutes.
 

post-6273-0-04909700-1394645885.png

 


Using a bow is similar to using melee weapons. Bows are dual-handed weapons, and are used with the left hand key (L by default). To shoot an arrow the character has to aim at the target and therefore remains stationary during the attack animation. Position yourself carefully, as you're open to both melee and ranged weapon fire.
There is no automatic attack in Jiun like in traditional MOBAs, so you have to be skilled and time your shots or face defeat. Quick reactions are also crucial to moving away from the path of incoming arrows. To save yourself from enemy volleys, consider carrying a shield: it provides both a 30% passive chance to block incoming arrow damage, and can be used to block them if timed well.

Stay tuned for the next video: the quickslots.

Latest Version

 

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32085556vs.png
 
279791att.png
 
617760combat.png
 
225913spawn.png

 

228319barba.png

 

 

 

post-6273-0-99666900-1389945599.jpgpost-6273-0-33079600-1394709120.png

 

post-6273-0-77891400-1399716709_thumb.pn
 
post-6273-0-42366900-1399717153_thumb.pn
(here french version)

 
2) Sum-up of the of the development's chronology of Jiun
 
Initially aimed to be a MMORPG, we worked on Jiun very hard, which was coded in java, but we realize few months ago that this wasn't the best way to follow for an independant game studio after we tried a crowdfunding campaign.
The resources were lacking. The time also.
As Jiun wasn't my first online game experience (I made an online MMO called Kingdom of War PSP) we decided to move quickly to another platform before being overwhelmed by labor and obscolescence of the Java applet platform. Moreover we experiment a lot of Java applet warnings.
Phaser JS was the best way to achieve our goal. This choice was made few months ago and here we are.
 

3) Music sample











Extract of Jiun Main Theme

 
4) Sign up to the beta, follow us and spread the word!
 
You may be interested in signing up to the beta of Jiun and play now for free !
Register on the Web site of Jiun.
You can follow us on @JiunGame and Facebook and you can also spread the word  :D
 
The forums of Jiun just have opened : http://forums.jiun.net/

We just launched our online shop, so if you want to support us, please don't hesitate : https://jiun.net/shop

Join us now !
 
;)

post-6273-0-15991700-1389945469.png

post-6273-0-99666900-1389945599.jpg

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  • 2 weeks later...
  • 1 month later...

Greetings, adventurers.

This is the first dev log video of Jiun: the archery system.

Using a bow is similar to using melee weapons. Bows are dual-handed weapons, and are used with the left hand key (L by default). To shoot an arrow the character has to aim at the target and therefore remains stationary during the attack animation. Position yourself carefully, as you're open to both melee and ranged weapon fire.

There is no automatic attack in Jiun like in traditional MOBAs, so you have to be skilled and time your shots or face defeat. Quick reactions are also crucial to moving away from the path of incoming arrows. To save yourself from enemy volleys, consider carrying a shield: it provides both a 30% passive chance to block incoming arrow damage, and can be used to block them if timed well.

Stay tuned for the next video: the quickslots.

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  • 4 weeks later...

New update 0.1.012

 

127614qsbHUn4ELVsMsZM7T3wxyOO4bpQvFXPouGWhat's new ?

  • Artificial intelligence has been improved 
  • The barbaros not disappear from the minimap sometimes when they were killed 
  • Dynamics Objects System has been improved to reduce significantly lags issues.
  • Adding blood on the floor when damage dealt.
Online Shop now available ( forum post about the shop : http://forums.jiun.n...now-available/)
  • Possibility of renewing your pixel art face, reset your statistics or rename your character. 
  • Opportunity to buy PP (pinterac points) using paypal or starpass. 
  • A tower by faction deal damage to near ennemies, if it is destroy the tower's team loose the game.
285179touratt.png

 

761279touratt2.png

 
 
32085556vs.png
 
279791att.png
 
617760combat.png
 
225913spawn.png

 

228319barba.png

 

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  • 4 months later...

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