koobazaur Posted July 9, 2017 Share Posted July 9, 2017 I recently started experimenting with Filters (shaders) and while it runs well when using a single filter on the world, applying a filter to my sprites seems to be killing performance. Even a simple filter that does nothing but output the color set on just 50 sprites is dropping my framerate from 50 to 18, even when sprites are offscreen. Is that to be expected? It makes filters virtually unusable unless very sparingly. Link to comment Share on other sites More sharing options...
koobazaur Posted July 9, 2017 Author Share Posted July 9, 2017 bump - anyone have any different experience? Link to comment Share on other sites More sharing options...
Vvalent Posted July 10, 2017 Share Posted July 10, 2017 What version of Phaser are you using? I've had problems with shader performance when using Phaser-ce, as opposed to the latest official build. Using Phaser 2.6.2 (Kore Springs) I am getting consistently high FPS with multiple filters. Might be something to consider. Link to comment Share on other sites More sharing options...
koobazaur Posted July 14, 2017 Author Share Posted July 14, 2017 Yea I'm on 2.6.2 :/ Link to comment Share on other sites More sharing options...
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