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resolved: FreeCameraMouseInput error in movement


javalang
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I have a question about mouse/camera acceleration in conjunction with WebVRFreeCamera:

If I move the mouse (or the headset) constantly slow, there is a very small movement in the scene. If I begin accelerating (mouse or headset), the camera also begins accelerating and deccelerates after I stop input movements. The end position differs mostly if I move forward and backward the same amount but in different speeds. This is very unhandy using a headset, constant moving should always result in a constant moving of the camera regardless of the speed.

So the question: where can I tweak the camera movement/damping or even better, disable accelerating?

Thanks in advance.

 

PS: Windows mouse accelerating is disabled.

Tweaking camera.angularSensibilityX/Y does'nt fix my problem

You can test the effect with the mouse, move from left to right with slow sped and back with a higher speed using this playground

the start and end position of the scene differs then.

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