javalang Posted July 6, 2017 Share Posted July 6, 2017 I have a question about mouse/camera acceleration in conjunction with WebVRFreeCamera: If I move the mouse (or the headset) constantly slow, there is a very small movement in the scene. If I begin accelerating (mouse or headset), the camera also begins accelerating and deccelerates after I stop input movements. The end position differs mostly if I move forward and backward the same amount but in different speeds. This is very unhandy using a headset, constant moving should always result in a constant moving of the camera regardless of the speed. So the question: where can I tweak the camera movement/damping or even better, disable accelerating? Thanks in advance. PS: Windows mouse accelerating is disabled. Tweaking camera.angularSensibilityX/Y does'nt fix my problem You can test the effect with the mouse, move from left to right with slow sped and back with a higher speed using this playground the start and end position of the scene differs then. Quote Link to comment Share on other sites More sharing options...
javalang Posted July 6, 2017 Author Share Posted July 6, 2017 Answering myself: camera.inertia=0; was the right property Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 6, 2017 Share Posted July 6, 2017 Well done Quote Link to comment Share on other sites More sharing options...
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