nicktendo Posted July 3, 2017 Share Posted July 3, 2017 This may be a very noob-ish questions, but how do I enable 32 bit indices in BabylonJS? I've done a bit of searching and can't find any documentation. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 3, 2017 Share Posted July 3, 2017 It is automatic:) Just provide a mesh with more than 65536 vertices nicktendo 1 Quote Link to comment Share on other sites More sharing options...
nicktendo Posted July 4, 2017 Author Share Posted July 4, 2017 @Deltakosh Thank you for the answer I received an error when I attempted to merge 10,000 cubes into a single mesh stating that I had to "enable 32 bit indices". Did I simply cause an error by attempting to execute too large of a mesh merge? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 4, 2017 Share Posted July 4, 2017 It should not can you share a repro in the PG? I'll fix the bug nicktendo 1 Quote Link to comment Share on other sites More sharing options...
nicktendo Posted July 6, 2017 Author Share Posted July 6, 2017 @Deltakosh Sorry for the delay, I'll recreate the issue later today and post the code. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted July 6, 2017 Share Posted July 6, 2017 There is an argument in MergeMeshes for that. nicktendo 1 Quote Link to comment Share on other sites More sharing options...
nicktendo Posted July 6, 2017 Author Share Posted July 6, 2017 @JCPalmer That was precisely the issue, thanks! Quote Link to comment Share on other sites More sharing options...
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