unintellisense Posted June 26, 2017 Share Posted June 26, 2017 Here is a PG to demonstrate the issue: http://www.babylonjs-playground.com/#ZI9AK7#13 If you click above the actual button you'll see events getting registered, but they certainly are not lining up with the actual button position. Seems like it happens anytime the width or height are set, even if its the direct descendant of the AdvancedDynamicTexture. This used to work, only noticed it on my project when I refreshed from preview the other day. Quote Link to comment Share on other sites More sharing options...
unintellisense Posted June 26, 2017 Author Share Posted June 26, 2017 Looks like it gets exacerbated when a high width/height are passed to createForMesh. http://www.babylonjs-playground.com/#ZI9AK7#14 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 26, 2017 Share Posted June 26, 2017 It was a bug:) It is fixed now unintellisense 1 Quote Link to comment Share on other sites More sharing options...
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