jerome Posted June 22, 2017 Share Posted June 22, 2017 Just a naive question about the fog : Is the linear fog faster to compute than the exponential one ? (because it's supposed to be applied on less pixels, only the one in min-max range) Quote Link to comment Share on other sites More sharing options...
fenomas Posted June 23, 2017 Share Posted June 23, 2017 I haven't checked the code, but I'd assume that both versions are applied to the same number of pixels - the min/max distance of linear fog is applied by a clamp() statement, not by checking which fragments to apply fog to. Shouldn't be any difference in performance. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 23, 2017 Share Posted June 23, 2017 Clearly nothing you can detect unless you have a 16k screen Quote Link to comment Share on other sites More sharing options...
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