Sailarg Posted June 21, 2017 Share Posted June 21, 2017 Good work, I was trying to deepen the management of the cameras as I need to expand the frustum, however when clicking on many of the links, all of these are down. Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted June 21, 2017 Share Posted June 21, 2017 Hi @Sailarg, What page did you redirect from? Those url's are missing the version number, E.g http://doc.babylonjs.com/classes/2.5/arcrotatecamera Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted June 21, 2017 Share Posted June 21, 2017 When broken urls are detected in doc', everyone can try to patch it here https://github.com/BabylonJS/Documentation/tree/master/content As aWeirdo said it, we need the page where you come from. Quote Link to comment Share on other sites More sharing options...
MagRat Posted June 21, 2017 Share Posted June 21, 2017 I have come across a few myself. I will document the url with the broken link and and try to patch as I find them. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 21, 2017 Share Posted June 21, 2017 Try this link http://doc.babylonjs.com/classes/2.5/deviceorientationcamera This kind of link will not work. It is missing /2.5/ http://doc.babylonjs.com/classes/deviceorientationcamera Quote Link to comment Share on other sites More sharing options...
Sailarg Posted June 21, 2017 Author Share Posted June 21, 2017 9 hours ago, aWeirdo said: Hi @Sailarg, What page did you redirect from? Those url's are missing the version number, E.g http://doc.babylonjs.com/classes/2.5/arcrotatecamera In the cameras section of the tutorials (https://doc.babylonjs.com/tutorials/cameras), the links are: Please see the FreeCamera API pagefor more information. <- fail It's beautiful, it's easy, it's Babylon.js. Please see the ArcRotateCamera API pagefor more information. <- fail The next 2 cameras... touch, and gamepad... are somewhat superseded by our new Universal Camera(explained far below). The documentation for touch and gamepad cameras are still included here... for historical reference. <- fail The TouchCamera uses a FreeCamera as its basis, so all the powerful properties and methods of our familiar FreeCamera... are also found on our TouchCamera. You can explore all the properties and methods available on the TouchCamera... at our API documentation site (And every time it appears). <- fail VRDeviceOrientationFreeCamera - The VRDeviceOrientationFreeCamera is new, but we have SOME documentation. Here is the constructo <- fail WebVRFreeCamera - The WebVRFreeCamera quite new as well. Here is its constructor: <-fail Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 21, 2017 Share Posted June 21, 2017 All are fixed thanks for reporting.. Gosh..writing the doc is the hardest part of developing a 3d engine V!nc3r and Raggar 2 Quote Link to comment Share on other sites More sharing options...
JohnK Posted June 21, 2017 Share Posted June 21, 2017 Welcome to the forum. There is some updating to the classes documentation as Deltakosh prepares for version 3.0 to go live, which has thrown some links out. However once notified DK is on top of it and you will find the links have been updated by DK about 7 mins before your last post. Let us know if you find any more broken links. EDIT see DK even beat me to notifying you. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted June 22, 2017 Share Posted June 22, 2017 So @Deltakosh you've patched using a manual search & replace ? I don't know if it's even possible to customize markdown engine management, but linking a documentation page in tutorials as wikipedia do for example could be great help to avoid future broken links. But it seems a little pain to implement Somethings like writing [[classes:arcRotateCamera]] would redirect automatically to http://doc.babylonjs.com/classes/whateverEngineLastNumber/arcrotatecamera Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 22, 2017 Share Posted June 22, 2017 I think it is doable. If you have free cycles Quote Link to comment Share on other sites More sharing options...
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