Jonny Shaw Posted June 20, 2017 Share Posted June 20, 2017 In case anyone missed it, Spine got a significant update yesterday, with better weight and mesh tools + clipping/ finally! Clipping not ideal for everything (using a vertices system) so complex masks may still need to be done manually. Still nice for quick and simple masks! Just tested in PIXI and clipping not working as I imagined, but hopefully could be added to pixi-spine soon? http://esotericsoftware.com/blog ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 20, 2017 Share Posted June 20, 2017 Yeah. We still have one problem with 3.5: https://github.com/pixijs/pixi-spine/issues/173 And now we have to make 3.6 version, and 3.5 branch has to be archived. Quote Link to comment Share on other sites More sharing options...
tywang2006 Posted June 21, 2017 Share Posted June 21, 2017 let me know if it is updated to 3.6, I just notice my spine updated to 3.6 yesterday:) ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 21, 2017 Share Posted June 21, 2017 I need to know if this thing works with 3.5: https://github.com/pixijs/pixi-spine/blob/master/bin/pixi-spine.js , and we have to check that https://github.com/pixijs/pixi-spine/issues/173 works. If its ok, then I implement 3.6 on top. Quote Link to comment Share on other sites More sharing options...
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