Mitrug Posted June 18, 2017 Share Posted June 18, 2017 Greetings, Quick question: How do I dynamically update the arguments of this loop from the update function to reflect the actual coordinates of the pointer? (This loop is found in the create() function) Game.mouseTimer = game.time.events.loop( 100, Client.sendMousePos, Client.class, game.input.mousePointer.x, game.input.mousePointer.y ); I have already attempted several techniques, such as including this code snippet in the update function; However, it throws an Uncaught TypeError: Cannot set property '0' of undefined error. Game.mouseTimer.args[0] = game.input.mousePointer.x; Game.mouseTimer.args[1] = game.input.mousePointer.y; To go around the error, I tried to manually initialize the Game.mouseTimer.args array before the loop. This did indeed avoid the error; However, it only updated the arguments once. Thanks. Link to comment Share on other sites More sharing options...
Mitrug Posted June 18, 2017 Author Share Posted June 18, 2017 Simply encapsulating the Client.sendMousePos(x,y) function in another function did the trick. Game.mouseTimer = game.time.events.loop( 100, Game.updateMousePos, Game.class ); Game.updateMousePos = function(){ Client.sendMousePos(game.input.mousePointer.x, game.input.mousePointer.y); }; Link to comment Share on other sites More sharing options...
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