puzzler Posted June 18, 2017 Share Posted June 18, 2017 I added to my game a button to activate fullscreen mode (by calling game.scale.startFullScreen(true);). Works great on the desktop. On android's built-in browser, the game just freezes up when I press the fullscreen mode button. Is there a safe way to call startFullScreen so it won't freeze up? Is there a way to reliably detect ahead of time that fullscreen isn't supported so I can simply not show the button. Link to comment Share on other sites More sharing options...
puzzler Posted June 18, 2017 Author Share Posted June 18, 2017 I'm using Phaser 2.6.2. Link to comment Share on other sites More sharing options...
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