jonteferm Posted June 17, 2017 Share Posted June 17, 2017 I have a graphics issue that I cannot pinpoint. My sprite appears more blurry at some positions of the map. Does anyone have an idea what this kind of problem can depend on? Both of these pictures shows the sprite when idle on different positions - so no animation is playing - and at the first picture the sprite looks more clear than it does on the second one. I don't know what more information I can give on this that is relevant. Quote Link to comment Share on other sites More sharing options...
Arcanorum Posted June 18, 2017 Share Posted June 18, 2017 What is the size of the game window, and do you have anti-aliasing disabled? If you think this is a Phaser specific problem, then you should ask in the Phaser sub-forum. Quote Link to comment Share on other sites More sharing options...
jonteferm Posted June 18, 2017 Author Share Posted June 18, 2017 8 hours ago, Arcanorum said: What is the size of the game window, and do you have anti-aliasing disabled? If you think this is a Phaser specific problem, then you should ask in the Phaser sub-forum. 512 * 512 is the size of the game window and no I don't think I have that disabled because it isn't something I do in the code. Is it enabled by default? Yes that is true, but I thought maybe it is a more global issue. Quote Link to comment Share on other sites More sharing options...
Arcanorum Posted June 18, 2017 Share Posted June 18, 2017 I think I've encountered something like this before, can't remember. Trying to narrow it down. You could try disabling anti-aliasing with this. The false sets whether anti-aliasing should be used. var game = new Phaser.Game(width, height, Phaser.AUTO, '', null, undefined, false); Can you make a playable version somewhere so we can try it ourselves? Might be something with your device. Quote Link to comment Share on other sites More sharing options...
jonteferm Posted June 18, 2017 Author Share Posted June 18, 2017 26 minutes ago, Arcanorum said: I think I've encountered something like this before, can't remember. Trying to narrow it down. You could try disabling anti-aliasing with this. The false sets whether anti-aliasing should be used. var game = new Phaser.Game(width, height, Phaser.AUTO, '', null, undefined, false); Can you make a playable version somewhere so we can try it ourselves? Might be something with your device. Aah thanks! Disabling the anti-aliasing definitely did the trick. Quote Link to comment Share on other sites More sharing options...
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