Lary Posted June 13, 2017 Share Posted June 13, 2017 Hi All, plz. help me with this issue. I'm applying a texture mapping to an object, but it turns out to be multicolors on the surface. see the below left picture shown(desk and sofa). I wonder if it's caused by binary file? Coz when I set binary false, it worked as the mapping picture I wanted(see below right picture). What can I do if I want to use binary file while showing the correct mapping on object. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 13, 2017 Share Posted June 13, 2017 If this is cause by the binary file then I have a bug to fix can you reproduce it in the PG? Quote Link to comment Share on other sites More sharing options...
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