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Mechar.io | Multiplayer shooter with DOS era aesthetics


Rezoner
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TL;DR Mechar.io

Ahoy everyone - it's been a year since I have released my previous game. I thought that I will be shipping a new game each three months but it turned out it takes a full time job to constantly improve the game so it can stay afloat:D Fortunately one day I have been approached by a fan of my other game who happens to be an artist - he sent me some lovely robots and I couldn't refuse to turn them into a game.

So here it is - http://mechar.io - a fast paced multiplayer shooter using the same engine as wilds.io

I don't have good gameplay video so enjoy this one:

 

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I think i have my new favourite browser game I play when I should be working!

  1. The controls are easy to get used to
  2. The animation has a lot of...juice (I know that term is stupid but it applies here). I think 8-bit graphics have been overused by game developers, but I think it works in this environment.
  3. The game is actually fun

 

I've just got a few questions

  1. How are you monitising this?
  2. Are you in a position to share your stats on average play length, DAU etc?
  3. What engines are you using, (particularly server side)
  4. Any plans to get this on iOS/Android?

Really great work

 

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Thanks thanks,

There aren't much data in mechar.io yet, so I can tell you about wilds.

> How are you monitising this?

Displaying ads and selling virtual currency that players can exchange for swords, etc

> Are you in a position to share your stats on average play length, DAU etc?

About 300K UU / mo, with average gameplay time around 14 minutes.  (10 minutes for new players, 25 minutes for hooked up players)

> What engines are you using, (particularly server side)

Custom solution on both client and server side. It's not really an engine - I am just copying previous project when starting a new and remove the parts that are coded the most terribly.

> Any plans to get this on iOS/Android?

Not really, the controls are kinda complex and it's too fast paced, I would rather write a game dedicated for mobile devices.

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