GameMonetize Posted June 11, 2017 Share Posted June 11, 2017 Hey team, You may have noticed that @Nockawa was not really available since a couple of months. He is going through some personal issues so contributing to OSS is not his main concern and this is perfectly understandable. In the meantime, I had to move the canvas2D to the Extensions repo. I was receiving too much PR and messages to help fixing the canvas2D. As it was in the main repo, a lot of people expected to get the same support that they could get on Babylon.js core engine. This was driving a bad message and perception for Babylon.js. Obviously, as soon as Nockawa will get better, he will be able to keep his great API moving. I moved documentation, issues and code. The Canvas repo is now here: https://github.com/BabylonJS/Extensions/tree/master/canvas2D Please report any issue you may have masterdon and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted June 11, 2017 Share Posted June 11, 2017 Good luck @Nockawa, hope you get your stuff sorted out soon ! Wingnut 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted June 11, 2017 Share Posted June 11, 2017 @Nockawa good luck Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Andy Zhuang Posted June 11, 2017 Share Posted June 11, 2017 I am sorry to hear that. Now I am trying Canvas2D to start my prototype. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 11, 2017 Share Posted June 11, 2017 I think Canvas2D has always been an extensions in Babylon. that's what she is. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 11, 2017 Author Share Posted June 11, 2017 @Andy Zhuang: I recently introduced Babylon.GUI that could help: http://doc.babylonjs.com/overviews/gui Quote Link to comment Share on other sites More sharing options...
Andy Zhuang Posted June 12, 2017 Share Posted June 12, 2017 6 hours ago, Deltakosh said: @Andy Zhuang: I recently introduced Babylon.GUI that could help: http://doc.babylonjs.com/overviews/gui Yes. @Deltakosh Thank your reply. I have seen Babylon.GUI. And it's great for our UI related issues. But our another domain is CAD-related, which would contain many geometries, such as line segments, circles, arcs, cloud curves, etc. And also many interactive with these geometries, such as highlight, grip editing, transforming, etc. We also need can edit the geometries properties, such as colour, line width. So I think a general-purpose 2D graphic engine (I think Canvas2D is for the purpose) is more appropriate for the CAD domain. Quote Link to comment Share on other sites More sharing options...
Andy Zhuang Posted June 12, 2017 Share Posted June 12, 2017 11 hours ago, Dad72 said: I think Canvas2D has always been an extensions in Babylon. that's what she is. Yes. Hope it don't affect the Canvas2D API's evolution and bug fixing. I have found some Canvas2D' bugs, which is blocking me . Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 12, 2017 Author Share Posted June 12, 2017 Feel free to submit bugs reports here: https://github.com/BabylonJS/Extensions/issues Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 12, 2017 Share Posted June 12, 2017 It seems to me that the extensions are under no obligation to maintain by their authors. I suggest you use the new API BABYLON.GUI which is maintained, more flexible in use. But you can always make your bug reports. Quote Link to comment Share on other sites More sharing options...
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