lhx880619 Posted June 10, 2017 Share Posted June 10, 2017 hi all, i just want to konw how to use the binary files exported by 3dmax using Max2Babylon-0.8.0. when i export from 3dmax i got a list of binary files which one should i use. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 10, 2017 Share Posted June 10, 2017 doc here: https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/3ds Max/readme.md Quote Link to comment Share on other sites More sharing options...
lhx880619 Posted June 10, 2017 Author Share Posted June 10, 2017 thanks @Deltakosh , since i have no problem with the export tool , and i can load the normal .babylon file. i just need some demo to show me how to load the binary model to scene. use assetmanmger.addBinaryFileTask ? do you have full demo of loading binary model ?some pg links? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 10, 2017 Share Posted June 10, 2017 You can load binary like any other .babylon file there is no change. Use SceneLoader.Load or directly the AssetManager Quote Link to comment Share on other sites More sharing options...
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