max123 Posted June 9, 2017 Share Posted June 9, 2017 Hi, I'm using the brilling water material and would like to change a couple of things: - Specular highlights are currently black near horizon, and I'd like to change them to white as it would look more natural. - Use either an alpha falloff or a different mesh (more like a curved disk) as a surface, as using a plane makes horizon square. Would appreciate any suggestions. P.S. The water materials works great on my veteran iPhone 5s. No slowdowns! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 9, 2017 Share Posted June 9, 2017 Pinging the mastermind behind the waterMat: @Luaacro Quote Link to comment Share on other sites More sharing options...
max123 Posted June 9, 2017 Author Share Posted June 9, 2017 Forget about "dark bits": I figured it out: it uses scene's clearColor. If you set it to (0.95, 0.95, .95) you'll get classic eggshell-white. Still interested in how to generate a nice curved horizon, short of importing a mesh. Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted June 10, 2017 Share Posted June 10, 2017 These dark bits are due to bump value you have set in the material, you can try less and it'll work well let me know if it does not Quote Link to comment Share on other sites More sharing options...
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