CarlBateman Posted June 8, 2017 Share Posted June 8, 2017 I'm trying to export an fbx model from blender to .babylon but get this error message instead. File "C:\Users\carlb\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\io_export_babylon.py", line 330, in execute mesh = Mesh(object, scene, nextStartFace, forcedParent, nameID, self) File "C:\Users\carlb\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\io_export_babylon.py", line 799, in __init__ material = StdMaterial(slot, exporter, object) File "C:\Users\carlb\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\io_export_babylon.py", line 2069, in __init__ self.textures.append(Texture('bumpTexture', 1.0 / mtex.normal_factor, mtex, mesh, exporter)) ERROR: float division by zero Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted June 8, 2017 Share Posted June 8, 2017 Switch to 5.3. It is a zip file, that is installed via File->Preferences. On Add-ons tab, click Install from File, then pick the zip file. Quote Link to comment Share on other sites More sharing options...
CarlBateman Posted June 9, 2017 Author Share Posted June 9, 2017 I now get the error message: Mesh: Tops has un-applied transformations. This will never work for a mesh with an armature. Export cancelled. Quote Link to comment Share on other sites More sharing options...
max123 Posted June 9, 2017 Share Posted June 9, 2017 This error message is self-explanatory: if you don't apply transformations in Blender, deformers/bones won't work properly in Babylon. Just Ctr+A and apply. JCPalmer 1 Quote Link to comment Share on other sites More sharing options...
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