PixelPush Posted June 7, 2017 Share Posted June 7, 2017 Hi Everyone I'm trying to build a material which has a gradient of transparency. At the moment it seems to be binary either on or off. Is there a way to enable blended alpha? At the moment, I'm passing a png file to the diffuse texture and using ...someMaterial.diffuseTexture.hasAlpha = true; Hope this makes sense.. Edit: Ok just found opacityTexture. Thanks if you read this anyway GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 7, 2017 Share Posted June 7, 2017 You did not post in the correct section. You are in demos and projects. Nesh108 1 Quote Link to comment Share on other sites More sharing options...
PixelPush Posted June 7, 2017 Author Share Posted June 7, 2017 Ah apologies ! Quote Link to comment Share on other sites More sharing options...
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