Hersir Posted June 6, 2017 Share Posted June 6, 2017 Hi, I have object that is moving around circle, PG. I would like to move camera in specific angle (beta, alpha, radius) to target so it always show front face of target. Any ideas how to calculate correct alpha, as beta and radius is maintained auto by camera. Quote Link to comment Share on other sites More sharing options...
jerome Posted June 6, 2017 Share Posted June 6, 2017 Why do you want to compute the angles ? why not simply compute directly the final camera position ? Quote Link to comment Share on other sites More sharing options...
Hersir Posted June 6, 2017 Author Share Posted June 6, 2017 @jerome Position will also work, I just want to have camera behind mesh, at angle what I specify, and it should maintain that through rotation Quote Link to comment Share on other sites More sharing options...
Hersir Posted June 7, 2017 Author Share Posted June 7, 2017 Need to learn thinking simpler... Found straightforward solution, PG. Just added mesh in correct position that rotates together with target and updated camera position to it jerome 1 Quote Link to comment Share on other sites More sharing options...
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