hi all,
i'm trying to calculate the boundingbox of a parent mesh, so that i may get a good camera asprect.
but failed to get the boundingbox size of the parent. are there any tricks there?
pg http://www.babylonjs-playground.com/#QVIDL9
// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene);
// Move the sphere upward 1/2 its height
sphere.position.y = 1;
// Our built-in 'ground'