RokaWar Posted June 3, 2017 Share Posted June 3, 2017 Hello everybody, I want to present you my game made in WebGL using Unity engine. The game name is War Attack and it's an multiplayers FPS game. Below, you can find the link of the game (you can play as guest) , a video,images. I will be happy to answer your feedback if you test it. Link of the game : http://www.war-attack.com Video Preview : https://www.youtube.com/watch?v=GXSO72E44_Q Images : Have a good day. Quote Link to comment Share on other sites More sharing options...
Jammy Posted June 3, 2017 Share Posted June 3, 2017 Pretty impressive, the gunplay is a bit weak but the foundations are there. Nice work. Quote Link to comment Share on other sites More sharing options...
RokaWar Posted June 4, 2017 Author Share Posted June 4, 2017 10 hours ago, Jammy said: Pretty impressive, the gunplay is a bit weak but the foundations are there. Nice work. Thank you. I continue to work on it and the weapon/character animation are on my list. Quote Link to comment Share on other sites More sharing options...
Raggar Posted June 4, 2017 Share Posted June 4, 2017 I like it. Beautiful graphics and map design. I played it way longer than I had first expected. I think a chat is needed, though. Doesn't have to be team-specific or anything. Just a simple chat, so you can say hello, good shot, kys and whatever the kids say these days. Do you have any anti-cheat mechanics implemented server-side? I have yet to encounter any cheaters, but as far as I can see, at least positional and orientational information is sent from the client to the server. Quote Link to comment Share on other sites More sharing options...
RokaWar Posted June 4, 2017 Author Share Posted June 4, 2017 36 minutes ago, Raggar said: I like it. Beautiful graphics and map design. I played it way longer than I had first expected. I think a chat is needed, though. Doesn't have to be team-specific or anything. Just a simple chat, so you can say hello, good shot, kys and whatever the kids say these days. Do you have any anti-cheat mechanics implemented server-side? I have yet to encounter any cheaters, but as far as I can see, at least positional and orientational information is sent from the client to the server. The chat is already implemented, you have it when you are on the lobby (room list) and in game, you just have to press enter to open the chat. About the anti-cheat, right now it's hard coded and crypted client side and the network is is a relay server/client. I can do it server side but not really needed at this step. Also, most of the web browser don't like when you touch at the memory and crash in most cases. Thank you for your test. Quote Link to comment Share on other sites More sharing options...
RushTeam Posted June 21, 2017 Share Posted June 21, 2017 man the game is awesome like a rush team, I'm supporting you since 2013 but you keep ignoring my Pm's... Quote Link to comment Share on other sites More sharing options...
RokaWar Posted June 21, 2017 Author Share Posted June 21, 2017 14 hours ago, RushTeam said: man the game is awesome like a rush team, I'm supporting you since 2013 but you keep ignoring my Pm's... Most of time i answer every PM. If it's on rush team, you must send us a ticket from our support. Quote Link to comment Share on other sites More sharing options...
RokaWar Posted June 22, 2017 Author Share Posted June 22, 2017 Version 1.0.1.6 of War Attack released. - The game has been ported to the last unity version. - We have modified the animation of the character for the melee and the grenade. - We have modified the accuracy in general and for the long range (it was too easy before). - Now you can see how much time a player have killed you when you respawn. - The kill/death ratio, number of headshot and assist has been added to the scoreboard. - One new voice has ben added when you respawn. - The performances has been improved. - We have fixed the chat on the map airport. Have Fun ! Quote Link to comment Share on other sites More sharing options...
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