Hi kids!
Admiral Deltakosh recently adjusted some code to get our CannonJS heightMap impostors working somewhat better. (still avoid non-square terrains)
BUT (there's always a but)... check this out [PG test #45]. Wait for all the movement to stop. Are all the boxes sitting on their edges?
Impostor-meshShape rotational-sync issue? Me thinks so.
Also, I think I see muddy ground (mesh slightly sinking into terrain). We will know more... once the rotation issue is solved