Alexandre Posted June 1, 2017 Share Posted June 1, 2017 Hello, In all playgrounds, demos or in my babylon application I noticed that the focusout event is not take into account in inputManager of cameras. Am I wrong? So, when I create a FreeCamera and I go foward with upArrow key (for example) and in the same time I clic in an another window (so I lost the focus on Babylon canvas...), and finally release the upArrow key... the camera continues to move foward!! And if I come back to my application, I have to fire a keyUp event of upArrow key (in fact I press and release upArrow key) to stop the camera movement.... Is this normal? Can i do something to take into account the focusout event? Thanks for your answers Regards Alexandre Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 1, 2017 Share Posted June 1, 2017 It is not "normal" We need to add it (and raise a fake pointerup when we receive a focusout event). Do you want to help here? Quote Link to comment Share on other sites More sharing options...
Alexandre Posted June 1, 2017 Author Share Posted June 1, 2017 Sorry, I really do not have time right now I'll do with and wait BabylonJs is cool, it's good work that I hope it will be continued: D Thanks for the answer. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 1, 2017 Share Posted June 1, 2017 Issue created: https://github.com/BabylonJS/Babylon.js/issues/2213 Quote Link to comment Share on other sites More sharing options...
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