KlamHuggeren Posted May 31, 2017 Share Posted May 31, 2017 Hello all! I'm currently making an isometric game using Phaser and the superb isometric plugin. However when it comes to creating assets I hit a wall. When searching online I don't really find something useful on best practice on creating isometric art but a few tutorials. If I want to a few characters - say same form, different clothes - in eight directions should I use a program life Inkscape and draw all of the different angles or should I create a 3D model and take pictures. I find the information on the topic very lacking. Thanks in advance for any answer! :-) Quote Link to comment Share on other sites More sharing options...
hotfeet Posted July 11, 2017 Share Posted July 11, 2017 there is a book called AdvancED ActionScript 3.0 Animation which contains a great section on creating assets. I know it's a as3 book but it's super easy to translate and the asset creation is pretty well language agnostic. When I did my last dimetric/isometric (whatever term you prefer) I used a tutorial for blender to setup an orthographic camera and it really helped http://flarerpg.org/tutorials/isometric_tiles/ Best of luck it can be a real headache but a worthwhile effort imo. Quote Link to comment Share on other sites More sharing options...
KlamHuggeren Posted July 12, 2017 Author Share Posted July 12, 2017 Thanks a lot! Will definitely take a look on that book Quote Link to comment Share on other sites More sharing options...
Sotar Oráiste Posted July 12, 2017 Share Posted July 12, 2017 I think Asset Forge ( http://assetforge.io/ ) might help in this situation if you consider heading 3D direction. ( Actually Blender might as well afaik ) If you won't head into a pixel art style, 3D is better idea imo. @hotfeet Technically isometric is also dimetric but vice versa isn't true Quote Link to comment Share on other sites More sharing options...
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