TomaszFurca Posted May 28, 2017 Share Posted May 28, 2017 Hi, today we made new scene, but after import it to babylon scenes is different. There is scene in babylon: https://postimg.org/image/vcrm5uxa1/ There is scene in bleder https://postimg.org/image/6i84bscft/ Quote Link to comment Share on other sites More sharing options...
gryff Posted May 28, 2017 Share Posted May 28, 2017 @TomaszFurca : Hi again Tomaz Still working with that scene First question I have - how many lights in that scene ? And of course can you post the .blend file ? cheers, gryff Quote Link to comment Share on other sites More sharing options...
TomaszFurca Posted May 28, 2017 Author Share Posted May 28, 2017 Hi, of course there i put file .blend http://s000.tinyupload.com/index.php?file_id=31844709226225182405 There is only one light. Main scene http://babylon.furcatomasz.pl have diffrent light than bledner project too :). Quote Link to comment Share on other sites More sharing options...
TomaszFurca Posted May 29, 2017 Author Share Posted May 29, 2017 Some news - export by tower of babel is equal to babylon exporter, but in babylon exporter I was set higher value of light intensity. Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted May 30, 2017 Share Posted May 30, 2017 In your first post, blender image is a render, you can't export a scene planned for precalculated production to realtime. The only solution to tend to equal render between precalculated (blender render, cycles, vray, etc) and realtime scene is to bake lighting. But, I assume you want a dynamic light for your fire. So, you have to tweak BJS settings, among others : scene ambientColor to simulate night lighting, and shadowGenerator using fire light. You can also mix bake and dyn lighting : lightmap textures (put their in ambientTexture channel of your materials) for a nice realist night lighting, baked from a precalculated lighting, dynamic lighting whit shadows, tweaked directly in BJS. Quote Link to comment Share on other sites More sharing options...
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