bonsai Posted January 13, 2014 Share Posted January 13, 2014 Hi! I'm two days with phaser and it's pretty cool but I have two little problems I don't know how to solve... so please if anybody know what am I losing I will be very apreciated This creates 2 enemies sprites and adds to the group. But when I run the js just 1 is moving. If I change the numer of the iterations is always the same, the last one is always like velocity.y = 0 (but sprite animated) enemies = game.add.group(); for (var i = 0; i < 2; i++) { var enemy = enemies.create(i * 60, 0, 'enemy'); enemy.body.collideWorldBounds = false; enemy.outOfBoundsKill = true; enemy.body.immovable = true; enemy.animations.add('right', [2, 3], 10, true); enemy.animations.play('right'); enemy.body.velocity.x = 100; }The other one is when I hit one enemy I want it to chance the sprite and become other one, but I want it in the same x,y and velocity, but it just turn to the other sprite and stay in another x-y point I dont know where it takes from and without animate:var cooler = coolers.getFirstDead();cooler.centerOn(enemy.x,enemy.y);cooler.reset(enemy.body.velocity.x,enemy.body.velocity.y);enemy.kill();score += 10;scoreText.content = 'Puntuación: ' + score;Thanks you very much pandaNinja.html Link to comment Share on other sites More sharing options...
bonsai Posted January 17, 2014 Author Share Posted January 17, 2014 anyone? Link to comment Share on other sites More sharing options...
piotr409 Posted January 17, 2014 Share Posted January 17, 2014 Trouble with moving enemy : I would like to help with problem 2, but there are no attached sprites.function createEnemy(group,i){var enemy = group.create(i * 60, 0, 'enemy'); //enemies.callAll('centerOn', '', game.world.width/3, game.world.height/3); //enemies.setAll('x',game.world.width/3); //enemies.setAll('y',game.world.height/3); //enemy = game.add.sprite(game.world.width/3, game.world.height/3, 'enemy'); //enemies.setAll('colliderWorldBounds', false); enemy.body.collideWorldBounds = false; //enemies.setAll('outOfBoundsKill', true); enemy.outOfBoundsKill = true; //enemies.setAll('body.immovable', true); enemy.body.immovable = true; //enemies.callAll('animations.add', 'animations', 'movimiento', [2,3], 10, true); enemy.animations.add('right', [2, 3], 10, true); //enemies.callAll('animations.play', 'animations', 'movimiento'); enemy.animations.play('right'); //enemies.setAll('body.velocity.x', 100); enemy.body.velocity.x = 100;} for (var i = 0; i < 5; i++) { createEnemy(enemies,i); } Link to comment Share on other sites More sharing options...
XekeDeath Posted January 17, 2014 Share Posted January 17, 2014 It is a copy paste error. When you are making your "cooler" objects, you are calling functions on the last enemy you created. coolers = game.add.group(); for (var i = 0; i < 12; i++) { var cooler = coolers.create(0, 0, 'cooler','',false); //These lines should be "cooler.", not "enemy."... enemy.body.collideWorldBounds = false; enemy.outOfBoundsKill = true; enemy.body.immovable = true; enemy.animations.add('right', [2, 3], 10, true); enemy.animations.play('right'); enemy.body.velocity.x = 0; } Link to comment Share on other sites More sharing options...
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