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PIXI Texture frames


Jambutters
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let loaderSource = PIXI.loader.resources;

let initPlayer = ():void =>{

    let croped = PIXI.loader.resources["./img/player.png"].texture;
    
    let t32Rect = new PIXI.Rectangle(0, 0, 32, 32);
    
   // console.log(croped);
    croped.frame = t32Rect;
    

    let player = new PIXI.Sprite(loaderSource["./img/player.png"].texture); //this is not displaying the entire image, rather it's using the .frame clip. Shouldn't this be the independent whole image/texture? 
    rootStage.addChild(player);
    
    console.log(player);
};

Not sure why the Sprite displayed on PIXI is a cropped image rather than the whole thing. Shouldn't it be the entire thing ? 

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Texture is a (baseTexture, frame). Sprite doesn't have frame. So you have to copy the texture, to achieve the thing you want.

Texture in resources is a (baseTexture, (0,0,baseTexture.width, baseTexture.height)). You modified it and put in sprite - you got the result ;)

```
let newTex = new PIXI.Texture(PIXI.loader.resources['lala'].texture, t32Rect);
//same as
let newTex = new PIXI.Texture(PIXI.loader.resources['lala'].texture.baseTexture, t32Rect);

let sprite = new PIXI.Sprite(newTex);
```

 

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4 hours ago, ivan.popelyshev said:

Texture is a (baseTexture, frame). Sprite doesn't have frame. So you have to copy the texture, to achieve the thing you want.

Texture in resources is a (baseTexture, (0,0,baseTexture.width, baseTexture.height)). You modified it and put in sprite - you got the result ;)


```
let newTex = new PIXI.Texture(PIXI.loader.resources['lala'].texture, t32Rect);
//same as
let newTex = new PIXI.Texture(PIXI.loader.resources['lala'].texture.baseTexture, t32Rect);

let sprite = new PIXI.Sprite(newTex);
```

 

OOHHH. I see. Using typescript and if the first parameter for the Texture class is not a base texture, I get a warning so I never bothered to try it.

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