issa Posted May 24, 2017 Share Posted May 24, 2017 when exporting my model to .babylon (using blender) it gives this error "RuntimeError: Error: Maximum number of textures added 18" the model export correctly but some textures are missing.Can anyone help me ? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted May 24, 2017 Share Posted May 24, 2017 It seems that you attained the maximum of textures on a mesh which is 18 max. You must try to use fewer textures by using the UVW Unwrap Quote Link to comment Share on other sites More sharing options...
issa Posted May 24, 2017 Author Share Posted May 24, 2017 can i make it automatically by (Python code ) or can i merge all texture to single image? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted May 24, 2017 Share Posted May 24, 2017 I am a user of 3ds Max, I do not know how you can do it with blender or Python. But I'm sure some users blender can help you more. To my knowledge, to merge the images, you must use Unwrap UVW to the picture applies to your mesh correctly. Quote Link to comment Share on other sites More sharing options...
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