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texture issue when export to babylon


issa
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when exporting my model to .babylon (using blender) it gives this error "RuntimeError: Error: Maximum number of textures added 18" the model export correctly but some textures are missing.
Can anyone help me ?

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I am a user of 3ds Max, I do not know how you can do it with blender or Python. But I'm sure some users blender can help you more.

To my knowledge, to merge the images, you must use Unwrap UVW to the picture applies to your mesh correctly.

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