Pryme8 Posted May 19, 2017 Share Posted May 19, 2017 http://playground.babylonjs.com/#L97Q67 I got permission to post this... super simple but might be of use to someone! Gijs and NasimiAsl 2 Quote Link to comment Share on other sites More sharing options...
Gijs Posted May 22, 2017 Share Posted May 22, 2017 Maybe this is the start of a fully-fledged STL serializer! Whose permission did you need to post this? And why does it compute the normals itself? Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted May 22, 2017 Author Share Posted May 22, 2017 I can not say the client due to NDA, but maybe here soon I will eb able to! That is because the meshes were the results of a mesh merger and had no normal data, (well blank normal data) Gijs 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 25, 2017 Share Posted May 25, 2017 This is cool! woud love to see a PR in the serializers folder https://github.com/BabylonJS/Babylon.js/tree/master/serializers Quote Link to comment Share on other sites More sharing options...
Fedor Posted May 27, 2017 Share Posted May 27, 2017 Nice! I'll test it in my app... Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted May 30, 2017 Author Share Posted May 30, 2017 On 5/25/2017 at 0:51 AM, Deltakosh said: This is cool! woud love to see a PR in the serializers folder https://github.com/BabylonJS/Babylon.js/tree/master/serializers If I knew how I would >_< Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted May 30, 2017 Author Share Posted May 30, 2017 I forgot to add endfacet to the string, so yeah its not really fully functional in this state either. http://playground.babylonjs.com/#L97Q67#2 Quote Link to comment Share on other sites More sharing options...
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