jellix Posted May 13, 2017 Share Posted May 13, 2017 Hi, I want to use one mesh several times, so I use instanced meshes of it. Now I want to 'cut' them (by applying a boolean operation 'subtract') in different ways. For that I am using CSG. Do I now have to use clones instead of instances? Quote Link to comment Share on other sites More sharing options...
brianzinn Posted May 14, 2017 Share Posted May 14, 2017 hi @jellix. I created a CSG using subtract and then used createInstance(...). I think the trick is that the CSG has a toMesh(...) method.http://www.babylonjs-playground.com/#DZQYWP Quote Link to comment Share on other sites More sharing options...
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