VicSparkz Posted May 12, 2017 Share Posted May 12, 2017 I've implemented multi-texture support into my game and I'm running into an issue. On iPad 4 and up everything looks to work fine, but on iPad 3 and below the textures don't render properly. Is there anyway to reliable detect the iPad model or if the device supports multi-texturing? Link to comment Share on other sites More sharing options...
VicSparkz Posted May 16, 2017 Author Share Posted May 16, 2017 Bumping this as I think it got lost while it was pending approval. Link to comment Share on other sites More sharing options...
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