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Old devices support?


mazoku
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Tough one.  Some options are:

  1. Support every device by setting the bar so low it touches the ground
  2. Support only a finite list of devices and test thoroughly (each device must be owned - use judgement on what is significant market share and what is obsolete)
  3. Make games with automatically degradable features or asset sets (intelligently determined based on device capabilities)
  4. Endeavour to support Publishers' lists of devices by a blend of 1,2,3 and a helpful dose of their QA feedback

Also ask your customer what "support" means to them?  Perhaps a simple message to the user that their device is not capable is sufficient?

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